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Hi,
I have a problem with Moire effects with usign a texture with a fine
vertical striping (simulating a trapeziod shaped vertical cladding).
Any method to prevent this ugly Moire effects (see sample input)?
Here is a photo that shows what I approximaty want to achieve with my Povray
model:
http://www.priclad.nl/images/wallnikeklein.jpg
(the photo has a horizontal cladding, whilst my model has a vertical
cladding)
Any suggestions are very welcome!
// Moire problem
global_settings { assumed_gamma 1.6} // 2.2
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare distance_view=
camera{location <100, 12, 70>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <15, 3, 30> }
camera {distance_view}
light_source {<200.0, 200.0, -150.0> colour red 1 green 1 blue 1 }
plane { y, 0
texture {pigment {color red .7 green .7 blue .7}
finish {
ambient 0.5
diffuse 0.5
phong 0.75
phong_size 25
} } }
union{
box{ <0, 0, 0> <10, 15, 60> }
box{ <0, 0, 0> <10, 7, 60> translate <75, 0, 10>}
// ___ ___
// texture simulating trapeziod vertical cladding ___/ \___/ \___
//
texture{
pigment{
gradient z color_map{
[0. red 172/255 green 182/255 blue 184/255]
[0.24 red 172/255 green 182/255 blue 184/255]
[0.242 red 172/255*1.2 green 182/255*1.2 blue 184/255*1.2]
[0.48 red 172/255*1.2 green 182/255*1.2 blue 184/255*1.2]
[0.482 red 172/255 green 182/255 blue 184/255]
[0.76 red 172/255 green 182/255 blue 184/255]
[0.762 red 172/255*0.8 green 182/255*0.8 blue 184/255*0.8]
[1.0 red 172/255*0.8 green 182/255*0.8 blue 184/255*0.8]} scale
0.24
}
finish {
ambient 0.5
diffuse 0.5
phong 0.75
phong_size 25
} }
}
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Attachments:
Download 'moire.pov.txt' (2 KB)
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